As well as the fishing, I would like to see the dev team address the issue with traffic and lane use. Those who were calling out for additional use of rivers will love the DLC, but for others, it may not be quite as enticing. I guess you could say the same about most additions to the game, but it just felt like more could be added to this pack. While I enjoy watching the fishing boats go and do their thing, as well as the new lorries, but after it's all configured and making a little money, you can forget about it. We could see additional industries added at a later date, which would help flesh out this new section of the navigation, but for now, it all feels a little bolted together with superglue. Would love to see more industry and better drivers. To access fishing, you need to go into the newly formed waste and industry tab, which houses both the fishing stuff and. Still, the whole addition felt a little tacked on, especially where it's all located within the main navigation. The fishing industry is a welcomed addition, and I thoroughly enjoyed implementing the process into my city. And speaking of maps, five new ones are available, including Azure Gulf, Crater Falls, Desert Oasis, Fisher Enclave, and Swamplands.Īnd if all that wasn't enough, there's a new aviation club unique building, six more policies, more Chirps, and seven Steam achievements.
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Desert maps are now a more viable option. And finally, there's a new large water tower. These are excellent additions that make for a more realistic setup for a small town or bustling city, allowing mayors and city planners to incorporate the new buildings. To deal with all the excess waste generated from the city, there are some new tools added to the base game, including a waste transfer facility, processing complex, and inland treatment planet. These hubs are a great way of connecting various transport links for a more efficient system. Five new transport hubs are available, including one for:
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Just don't set up your new fishing dock in an area full of water pollution!Īs well as the fishing industry, Paradox Interactive added some new features in the DLC that make this an overall recommendation from us. These wharves then transport catches to a market for selling to the general public or to a factory for processing to commercial zones. A new overlay shows where the fish can be located, be it in rivers or out in the ocean. On the menu for your city is anchovy, salmon, shellfish, and tuna. The first wharf available is one that catches all fish, but more specialized wharves become available as you catch more water creatures. A fishing route then needs to be established in a loop, covering specific areas where certain fish reside. A wharf needs to be placed water-side and comes with road connections pre-fabricated. You've got fishing harbors and farms, boats, the ability to create routes, a fish factory to process it all, and finally a fish market. The new fishing industry covers different parts of the overall process between catching fish and selling it to the populace.įishing is a unique addition to Cities: Skylines, teasing the possibilities of what other industries could be added. The new Sunset Harbor DLC could be mistaken for simply including the fishing industry, but this would be a severe disservice as there's so much more included.